Maxon has released Cinema 4D R11. Among the many new features is a completely new Global Illumination algorithm, rendering much more realistic GI scenes. Better render speeds, 64bit OS X support and the inclusion of a very interesting matte painting system called Projection Man that looks to ease the process of creating mattes, through tight integration with Adobe Photoshop and Bodypaint. Hit the jump for a full feature list.
New in CINEMA 4D Release 11
- General
- 64-bit support for MacOS X 10.5.
- 3D mouse for MacOS
- COLLADA import and export
- Projection Man: high end 3D matte painting toolset
- Application can now be registered online
- Online Updater
- User-specific configuration files are saved to the user folder
- Command line parameter for modifying configuration file paths
- Integrating sound into rendered videos
- This key can be defined to emulate the right mouse button on a MacOS
- Interface
- An unintentional modification of the layout can be prevented by enabling the Lock Layout command
- Scripts linked to icons can be modified directly in the Script Manager
- Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
- Show tool cursor
- The Stage Object can be deactivated
- Post effects, incl. all parameters, can be copied to other scenes
- Vibrate tag now also works with object coordinate system
- Custom seed value for all noise functions
- Gradient overshoot can be prevented
- Expanded editing functionality by multiple selection
- Parameters of linked elements displayed in the Attribute Manager
- Expanded selection of list items
- Using existing elements to create GUI elements for user data
- Create C.O.F.F.E.E. code to define parameter values
- Selected Render Settins can be displayed in the Attribute Manager
- Vastly improved User Data display and management
- QuickTime videos and sound filed can be played in the Content Browser (Mac only)
- Easily create multilingual presets in the Content Browser
- When copying materials in the Content Browser bitmaps associated with those materials can also be copied
- Selecting CINEMA 4D or system color picker
- Paging through the help files
- The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
- The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
- Doodles can also be integrated into renderings
- Access to Layer Browser functions at element level
- Animation
- Integration on a non-linear animation system (NLA)
- All relevant functions in the Timeline’s Edit menu also work with Motion Clips
- Filtering Motion Sources
- New Timeline mode: „Motion Modus“
- Move and Scale also works with Motion Clips
- The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
- Motion Clips - an integral part of the Motion System
- The Motion System tag contains animation and motion layers
- Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
- Add Animation Layer command
- ‘Add Motion Clip’ function turns conventional animations into Motion Clips
- Add Empty Motion Layer command
- Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
- Keys can be arranged left-justified
- Key creation for all objects contained in a Selection object
- Sound curves displayed in the Animation Palette
- Show active animation layer Keys only
- ‘Bake’ functionality for animations expanded
- New Key Reducer algorithm treats curves more gently
- Increasing velocity can be temporarily set to a constant velocity
- Ghosting, or „onion skinning“ can be enabled for animations using the Display tag
- Easy Constraint object setup via commands
- Individual Constraint options can be enabled or disabled separately
- Gravity, offsets, rotaton and scale springs for Spring Constraint
- Mirror function for Constraing object
- Rendering
- Realistic-looking glass using Absorption
- More realistic reflections
- Exit Reflections can be disabled
- Improved Enhanced OpenGL texture quality thanks to MIP mapping
- Improved Enhanced OpenGL texture quality thanks to antialiasing
- Consistent noise in Area shadows
- Improved organization of Render Settings options
- Vastly improved resolution settings for rendering
- Only render soft shadows
- Object (Texture) baking can replace original objects
- New Pixel Shader
New in Advanced Render 3
- Completely reworked Global Illumination
- Old GI settings can be converted
- Light Objects can be excluded from GI
- Auto Light must no longer be disabled when using GI
- Functionality for improving Global Illumination at object level
- The new Ozone parameter helps create realisic dusk/dawn scenes
- Physical Sky offers more realistic renderings
- Several new Sun parameters
- Numerous new Sun parameters
- New atmospheric effect for creating realistic haze for distant objects
- 2D Cloud shadow can be disabled
- The blue Sky Dome light can now be disabled
- Two new parameters that influence a sky’s GI emission
- Support for external RenderMan render engine and RenderMan-compatible AIR and 3Delight renderer engines
Information from Maxon.

One Comment, Comment or Ping
NickC
Great, not I have to find the money for THIS upgrade. Stuff looks great. I can’t wait to see the new GI renders.
Aug 14th, 2008
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