Cinema 4D R11

Maxon has released Cinema 4D R11. Among the many new features is a completely new Global Illumination algorithm, rendering much more realistic GI scenes. Better render speeds, 64bit OS X support and the inclusion of a very interesting matte painting system called Projection Man that looks to ease the process of creating mattes, through tight integration with Adobe Photoshop and Bodypaint. Hit the jump for a full feature list.

New in CINEMA 4D Release 11

 

    General     

  • 64-bit support for MacOS X 10.5.
  • 3D mouse for MacOS
  • COLLADA import and export
  • Projection Man: high end 3D matte painting toolset
  • Application can now be registered online
  • Online Updater
  • User-specific configuration files are saved to the user folder
  • Command line parameter for modifying configuration file paths
  • Integrating sound into rendered videos
  • This key can be defined to emulate the right mouse button on a MacOS
    Interface     

  • An unintentional modification of the layout can be prevented by enabling the Lock Layout command
  • Scripts linked to icons can be modified directly in the Script Manager
  • Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
  • Show tool cursor
  • The Stage Object can be deactivated
  • Post effects, incl. all parameters, can be copied to other scenes
  • Vibrate tag now also works with object coordinate system
  • Custom seed value for all noise functions
  • Gradient overshoot can be prevented
  • Expanded editing functionality by multiple selection
  • Parameters of linked elements displayed in the Attribute Manager
  • Expanded selection of list items
  • Using existing elements to create GUI elements for user data
  • Create C.O.F.F.E.E. code to define parameter values
  • Selected Render Settins can be displayed in the Attribute Manager
  • Vastly improved User Data display and management
  • QuickTime videos and sound filed can be played in the Content Browser (Mac only)
  • Easily create multilingual presets in the Content Browser
  • When copying materials in the Content Browser bitmaps associated with those materials can also be copied
  • Selecting CINEMA 4D or system color picker
  • Paging through the help files
  • The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
  • The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
  • Doodles can also be integrated into renderings
  • Access to Layer Browser functions at element level
    Animation     

  • Integration on a non-linear animation system (NLA)
  • All relevant functions in the Timeline’s Edit menu also work with Motion Clips
  • Filtering Motion Sources
  • New Timeline mode: „Motion Modus“
  • Move and Scale also works with Motion Clips
  • The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
  • Motion Clips - an integral part of the Motion System
  • The Motion System tag contains animation and motion layers
  • Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
  • Add Animation Layer command
  • ‘Add Motion Clip’ function turns conventional animations into Motion Clips
  • Add Empty Motion Layer command
  • Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
  • Keys can be arranged left-justified
  • Key creation for all objects contained in a Selection object
  • Sound curves displayed in the Animation Palette
  • Show active animation layer Keys only
  • ‘Bake’ functionality for animations expanded
  • New Key Reducer algorithm treats curves more gently
  • Increasing velocity can be temporarily set to a constant velocity
  • Ghosting, or „onion skinning“ can be enabled for animations using the Display tag
  • Easy Constraint object setup via commands
  • Individual Constraint options can be enabled or disabled separately
  • Gravity, offsets, rotaton and scale springs for Spring Constraint
  • Mirror function for Constraing object
    Rendering     

  • Realistic-looking glass using Absorption
  • More realistic reflections
  • Exit Reflections can be disabled
  • Improved Enhanced OpenGL texture quality thanks to MIP mapping
  • Improved Enhanced OpenGL texture quality thanks to antialiasing
  • Consistent noise in Area shadows
  • Improved organization of Render Settings options
  • Vastly improved resolution settings for rendering
  • Only render soft shadows
  • Object (Texture) baking can replace original objects
  • New Pixel Shader

New in Advanced Render 3

  • Completely reworked Global Illumination
  • Old GI settings can be converted
  • Light Objects can be excluded from GI
  • Auto Light must no longer be disabled when using GI
  • Functionality for improving Global Illumination at object level
  • The new Ozone parameter helps create realisic dusk/dawn scenes
  • Physical Sky offers more realistic renderings
  • Several new Sun parameters
  • Numerous new Sun parameters
  • New atmospheric effect for creating realistic haze for distant objects
  • 2D Cloud shadow can be disabled
  • The blue Sky Dome light can now be disabled
  • Two new parameters that influence a sky’s GI emission
  • Support for external RenderMan render engine and RenderMan-compatible AIR and 3Delight renderer engines

Information from Maxon.

This entry was posted on Wednesday, August 13th, 2008 at 9:16 am.
Categories: Sports.

One Comment, Comment or Ping

  1. NickC

    Great, not I have to find the money for THIS upgrade. Stuff looks great. I can’t wait to see the new GI renders.

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